BETTY_FEELINGS                     = Sentimientos de Bettys
THERE_IS_NO_LOVE_IN_THE_AIR_YET    = No hay amor todabia... ;D
#BETTY_KNOWS_WHO_YOU_ARE            = 
#BETTY_SEEMS_TO_LIKE_YOU            = 
#BETTY_SEEMS_TO_LIKE_YOU_A_BIT_MORE = 
#BETTY_LOVES_YOU                    = 
#BETTY_REALLY_LOVES_YOU             = 

#DIALOGUE_BETTY_WELCOME_TEXT         = 
#DIALOGUE_BETTY_WELCOME_LEVEL0_TEXT1 = 
#DIALOGUE_BETTY_WELCOME_LEVEL0_TEXT2 = 
#DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT1 = 
#DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT2 = 
#DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT3 = 
#DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT4 = 
#DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT5 = 
#DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT6 = 

#DIALOGUE_BETTY_NO_AWARD_LEVEL0_TEXT1                              = 
#DIALOGUE_BETTY_NO_AWARD_LEVEL1_TEXT1                              = 
#DIALOGUE_BETTY_AWARDINFORMATION_NO_FAVORITE_LEVEL0_TEXT1          = 
#DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_FAVORITE_LEVEL0_TEXT1     = 
#DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_FAVORITE_LEVEL1_TEXT1     = 
#DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_AVERAGE_LEVEL0_TEXT1      = 
#DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_AVERAGE_LEVEL1_TEXT1      = 
#DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_NOT_FAVORITE_LEVEL0_TEXT1 = 
#DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_NOT_FAVORITE_LEVEL1_TEXT1 = 

#DIALOGUE_BETTY_PRESENT_ANNOUNCE_LEVEL0_TEXT1  = 
#DIALOGUE_BETTY_PRESENT_ANNOUNCE_LEVEL0_TEXT2  = 
#DIALOGUE_BETTY_PRESENT_ANNOUNCE_LEVEL1_TEXT1  = 
#DIALOGUE_BETTY_PRESENT_ANNOUNCE_LEVEL1_TEXT2  = 
#DIALOGUE_BETTY_PRESENT_ANNOUNCED_LEVEL0_TEXT1 = 
#DIALOGUE_BETTY_PRESENT_ANNOUNCED_LEVEL0_TEXT2 = 
#DIALOGUE_BETTY_PRESENT_ANNOUNCED_LEVEL1_TEXT1 = 
#DIALOGUE_BETTY_PRESENT_ANNOUNCED_LEVEL1_TEXT2 = 
#DIALOGUE_BETTY_PRESENT_GIVE_LEVEL0_TEXT1      = 
#DIALOGUE_BETTY_PRESENT_GIVE_LEVEL1_TEXT1      = 
#DIALOGUE_BETTY_PRESENT_GIVE_LEVEL1_TEXT2      = 
#DIALOGUE_BETTY_PRESENT_RETRACT_LEVEL0_TEXT1   = 
#DIALOGUE_BETTY_PRESENT_RETRACT_LEVEL1_TEXT1   = 
#DIALOGUE_BETTY_PRESENT_RETRACT_LEVEL1_TEXT2   = 
#DIALOGUE_BETTY_PRESENT_THANKS_LEVEL0_TEXT1    = 
#DIALOGUE_BETTY_PRESENT_THANKS_LEVEL0_TEXT2    = 
#DIALOGUE_BETTY_PRESENT_THANKS_LEVEL1_TEXT1    = 
#DIALOGUE_BETTY_PRESENT_THANKS_LEVEL1_TEXT2    = 
#DIALOGUE_BETTY_PRESENT_WELCOME_LEVEL0_TEXT1   = 
#DIALOGUE_BETTY_PRESENT_WELCOME_LEVEL0_TEXT2   = 
#DIALOGUE_BETTY_PRESENT_WELCOME_LEVEL1_TEXT1   = 
#DIALOGUE_BETTY_PRESENT_WELCOME_LEVEL1_TEXT2   = 
#DIALOGUE_BETTY_PRESENT_HOW_DARE_LEVEL0_TEXT1  = 
#DIALOGUE_BETTY_PRESENT_HOW_DARE_LEVEL0_TEXT2  = 
#DIALOGUE_BETTY_PRESENT_HOW_DARE_LEVEL1_TEXT1  = 
#DIALOGUE_BETTY_PRESENT_HOW_DARE_LEVEL1_TEXT2  = 
#DIALOGUE_BETTY_PRESENT_WELL1                  = 
#DIALOGUE_BETTY_PRESENT_WELL2                  = 

#DIALOGUE_BETTY_ASK_FOR_SAMMYINFORMATION = 
#DIALOGUE_BETTY_ASK_FOR_MASTERKEY        = 
#DIALOGUE_BETTY_CHANGETOPIC              = 
#DIALOGUE_BETTY_LEVEL0_CHANGETOPIC1      = 
#DIALOGUE_BETTY_GOODBYE                  = 
#DIALOGUE_BETTY_LEVEL0_GOODBYE1          = 
#DIALOGUE_BETTY_LEVEL1_GOODBYE1          = 
#DIALOGUE_BETTY_LEVEL1_GOODBYE2          = 
#DIALOGUE_BETTY_LEVEL1_GOODBYE3          = 

#BETTY_PRESENT_1            = 
#BETTY_PRESENT_2            = 
#BETTY_PRESENT_3            = 
#BETTY_PRESENT_4            = 
#BETTY_PRESENT_5            = 
#BETTY_PRESENT_6            = 
#BETTY_PRESENT_7            = 
#BETTY_PRESENT_8            = 
#BETTY_PRESENT_9            = 
#BETTY_PRESENT_10           = 


#AWARDNAME_CULTURE          = 
#AWARDNAME_NEWS             = 
#AWARDNAME_AUDIENCE         = 
#AWARDNAME_CUSTOMPRODUCTION = 
#AWARD_WON                  = 
#YOU_WON_THE_AWARDNAME      = 
#CHANNEL_IMAGE              = 
#FOR_X_HOURS                = 
#FOR_X_HOUR                 = 
#ATTRACTIVITY               = 


DIALOGUE_BOSS_MAIN_TITLE_DEFAULT1                = Que pasa %PLAYERNAME%
DIALOGUE_BOSS_MAIN_TITLE_DEFAULT2                = %PLAYERNAME%, tu otra vez?!
DIALOGUE_BOSS_MAIN_TITLE_UNFRIENDLY1             = Tú ... te atreves a pedir ?!
DIALOGUE_BOSS_MAIN_TITLE_UNFRIENDLY2             = ¿Se te va la cabeza?
DIALOGUE_BOSS_MAIN_TEXT_DEFAULT1                 = Vamos sueltalo ya no me hagas perder mas tiempo
#DIALOGUE_BOSS_MAIN_TEXT_WON_AWARDNAME1           = 
#DIALOGUE_BOSS_MAIN_TEXT_WON_AWARDNAME2           = 
#DIALOGUE_BOSS_MAIN_TEXT_WON_AWARDNAME3           = 
#DIALOGUE_BOSS_MAIN_TEXT_AWARDNAME_ENDS_TOMORROW1 = 
#DIALOGUE_BOSS_MAIN_TEXT_AWARDNAME_ENDS_TOMORROW2 = 
#DIALOGUE_BOSS_MAIN_TEXT_AWARDNAME_ENDS_TODAY1    = 
#DIALOGUE_BOSS_MAIN_TEXT_AWARDNAME_ENDS_TODAY2    = 
#DIALOGUE_BOSS_MAIN_TEXT_NEW_AWARDNAME_TOMORROW1  = 
#DIALOGUE_BOSS_MAIN_TEXT_NEW_AWARDNAME_TOMORROW2  = 
DIALOGUE_BOSS_MAIN_TEXT_PROGRAMMEMALFUNCTION1    = Esta incompetencia es increíble. tu tenias |b|%PROGRAMMEMALFUNCTION%x|/b| funcionndo mal.
DIALOGUE_BOSS_MAIN_TEXT_NEWSMALFUNCTION1         = En lugar de enviar no hay programas de noticias |b|%NEWSMALFUNCTION%x|/b| times, you'd better broadcast the last years weather report!
DIALOGUE_BOSS_MAIN_ENDING_DEFAULT1               = Vuelve al trabajo o buscare a otro que lo haga por ti...!
DIALOGUE_BOSS_MAIN_ENDING_UNFRIENDLY1            = El hámster de mi hijo podria hacer tu trabajo mejor que tú!
DIALOGUE_BOSS_MAIN_ENDING_UNFRIENDLY2            = Otro bloque sin emitir and next best knocking on this door will get your job.
DIALOGUE_BOSS_MAIN_TEXT_OTHERPLAYER1             = Fuera de mi camino - y transmitir peores saludos a su jefe. Harr harr harr...
DIALOGUE_BOSS_MAIN_TEXT_OTHERPLAYER2             = Vete! Yo no usted y su canal soporto más!

DIALOGUE_BOSS_WILLNOTDISTURB_OTHERPLAYER = Muy bien, uhmmm, ya no voy a molestar!
DIALOGUE_BOSS_WILLNOTDISTURB             = Ah bien, jefe ya no voy a molestar!
DIALOGUE_BOSS_ASKFORCREDIT               = Acabo.... uhm... quería pedir mas dinero.
DIALOGUE_BOSS_REPAYCREDIT                = Quiero pagar mi crédito ...
DIALOGUE_BOSS_CREDIT_OK1                 = Again. Money. Agaaain?\nHmm, ok you are better in your job than other candidates. More than |b|%CREDIT%€|/b| is not possible, understood?!
DIALOGUE_BOSS_CREDIT_OK2                 = Tú! desperdicias mi dinero!\nTengo la esperanza de que algo razonable sale de esta transacción.\n|b|%CREDIT%€|/b| is all I can offer. Do you agree?
DIALOGUE_BOSS_CREDIT_OK_ACCEPT1          = Sí, voy a tomar ese crédito.
#DIALOGUE_BOSS_CREDIT_OK_ACCEPT2          = 
DIALOGUE_BOSS_CREDIT_OK_ACCEPT_HALF1     = jefe gracias, yo sólo tengo el 50% de la misma, los medios |b|%VALUE%€|/b|.
#DIALOGUE_BOSS_CREDIT_OK_ACCEPT_HALF2     = 
#DIALOGUE_BOSS_CREDIT_OK_ACCEPT_QUARTER1  = 
#DIALOGUE_BOSS_CREDIT_OK_ACCEPT_QUARTER2  = 
DIALOGUE_BOSS_DECLINE1                   = Hmm, gracias jefe, pero he cambiado de opinión
DIALOGUE_BOSS_DECLINE2                   = he cambiado de opinion, hasta luego jefe.
DIALOGUE_BOSS_DECLINE3                   = Ejem, voy a volver más tarde.
DIALOGUE_BOSS_CREDIT_REPAY               = ¿No acabas de pagar el antiguo crédito?\nTodavía me debes |b|%CREDIT%€|/b| - pagar esa primera!\nAnd now get lost or I'll kick your ass!!
DIALOGUE_BOSS_CREDIT_REPAY_ACCEPT        = Bueno, yo pagaré algo.
DIALOGUE_BOSS_CREDIT_REPAY_BOSSRESPONSE  = ¡No me digas! Por fin una buena noticia.\n \n¿Cuánto quieres pagar?
DIALOGUE_BOSS_CREDIT_REPAY_VALUE1        = Bueno, yo podría pagar |b|%VALUE%€|/b|.
DIALOGUE_BOSS_CREDIT_REPAY_VALUE2        = Uuhm, pude pagar |b|%VALUE%€|/b|.
DIALOGUE_BOSS_CREDIT_REPAY_ALL           = Hmm, todo el crédito que es |b|%CREDIT%€|/b|.

DIALOGUE_BOSS_CHANGETOPIC1  = ¿Podemos hablar de algo diferente?
#DIALOGUE_BOSS_CHANGETOPIC2  = 
DIALOGUE_BOSS_BACKTOWORK    = Vale %PLAYERNAME%, ahora vete a trabajar!
DIALOGUE_BOSS_BACKTOWORK_OK = Si señor, ya voy.

YOUR_BOSS_WANTS_TO_SEE_YOU                   = Tu Jefe quiere verte.
YOU_HAVE_GOT_X_HOURS_TO_VISIT_HIM            = Tienes %HOURS% pora para visitarlo.
CLICK_HERE_TO_START_YOUR_VISIT_AHEAD_OF_TIME = Haga clic aquí para iniciar su visita antes de tiempo.

#YOUR_BALANCE_IS_POSITIVE_AGAIN            = 
#YOUR_BALANCE_IS_NEGATIVE                  = 
#YOU_ARE_NO_LONGER_IN_DANGER_TO_GET_FIRED  = 
#YOU_HAVE_X_DAYS_TO_GET_INTO_THE_BLACK     = 
#YOU_HAVE_ONLY_TODAY_TO_GET_INTO_THE_BLACK = 
#YOU_ARE_IN_DANGER_TO_GET_FIRED            = 
