BETTY_FEELINGS                     = Bettys feelings about you
THERE_IS_NO_LOVE_IN_THE_AIR_YET    = There is no love in the air yet... ;D
BETTY_KNOWS_WHO_YOU_ARE            = Betty knows who you are
BETTY_SEEMS_TO_LIKE_YOU            = Betty seems to like you
BETTY_SEEMS_TO_LIKE_YOU_A_BIT_MORE = Betty seems to like you a bit more
BETTY_LOVES_YOU                    = Betty loves you
BETTY_REALLY_LOVES_YOU             = Betty really loves you

DIALOGUE_BETTY_WELCOME_TEXT         = Hello,\n\nhow can I help you?
DIALOGUE_BETTY_WELCOME_LEVEL0_TEXT1 = Good Day!\n\nWhat drives you to the topmost floor?
DIALOGUE_BETTY_WELCOME_LEVEL0_TEXT2 = Yes?\n\\nFor sure you are here to fetch latest Information about the Sammy.
DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT1 = Hello %PLAYERNAME%,\n\nwhat brings you to me this day?
DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT2 = Hmm?\n\nYou surely want to hear some news about the Sammy.
DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT3 = Hi %PLAYERNAME%,\n\nnice to see you again. Sit down please - so why are you here?
DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT4 = %PLAYERNAME%!?\n\nI think you rascal are just here for the Sammy news, aren't you?
DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT5 = Hi %PLAYERNAME%,\n\nour latest meeting was really nice. I hope we catch up again some more times.
DIALOGUE_BETTY_WELCOME_LEVEL1_TEXT6 = Hey there!\n\nI'll make us some tea - hope you have some time to chat.

DIALOGUE_BETTY_NO_AWARD_LEVEL0_TEXT1                              = Currently no Sammy is awarded. I think in some days the race for points will start again.
DIALOGUE_BETTY_NO_AWARD_LEVEL1_TEXT1                              = Currently no Sammy is awarded. Maybe I can tell you more tomorrow.
DIALOGUE_BETTY_AWARDINFORMATION_NO_FAVORITE_LEVEL0_TEXT1          = The %AWARDNAME%?\n\nThere is no favorite yet.
DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_FAVORITE_LEVEL0_TEXT1     = The %AWARDNAME%?\n\nCurrently it looks good for you.
DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_FAVORITE_LEVEL1_TEXT1     = The %AWARDNAME%?\n\nCurrently it looks good for you.
DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_AVERAGE_LEVEL0_TEXT1      = The %AWARDNAME%?\n\nThis I can tell: You are ranking amongst the others.
DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_AVERAGE_LEVEL1_TEXT1      = The %AWARDNAME%?\n\nThis I can tell: You are ranking amongst the others.
DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_NOT_FAVORITE_LEVEL0_TEXT1 = The %AWARDNAME%?\n\nTo win you will have to try harder.
DIALOGUE_BETTY_AWARDINFORMATION_YOU_ARE_NOT_FAVORITE_LEVEL1_TEXT1 = The %AWARDNAME%?\n\nTo win you will have to try harder.

DIALOGUE_BETTY_PRESENT_ANNOUNCE_LEVEL0_TEXT1  = May I present you a little something?
DIALOGUE_BETTY_PRESENT_ANNOUNCE_LEVEL0_TEXT2  = Uhmm, I've got a present for you.
DIALOGUE_BETTY_PRESENT_ANNOUNCE_LEVEL1_TEXT1  = I've got something for you.
DIALOGUE_BETTY_PRESENT_ANNOUNCE_LEVEL1_TEXT2  = I've got a surprise for you.
DIALOGUE_BETTY_PRESENT_ANNOUNCED_LEVEL0_TEXT1 = Indeed?
DIALOGUE_BETTY_PRESENT_ANNOUNCED_LEVEL0_TEXT2 = You make me curious.
DIALOGUE_BETTY_PRESENT_ANNOUNCED_LEVEL1_TEXT1 = Oh, how exciting.
DIALOGUE_BETTY_PRESENT_ANNOUNCED_LEVEL1_TEXT2 = Did you find something for me?
DIALOGUE_BETTY_PRESENT_GIVE_LEVEL0_TEXT1      = Here you are.
DIALOGUE_BETTY_PRESENT_GIVE_LEVEL1_TEXT1      = Voilà.
DIALOGUE_BETTY_PRESENT_GIVE_LEVEL1_TEXT2      = Close your eyes!
DIALOGUE_BETTY_PRESENT_RETRACT_LEVEL0_TEXT1   = I've changed my mind.
DIALOGUE_BETTY_PRESENT_RETRACT_LEVEL1_TEXT1   = Excuse me, what did I say?
DIALOGUE_BETTY_PRESENT_RETRACT_LEVEL1_TEXT2   = Sorry, I must have left it somewhere.
DIALOGUE_BETTY_PRESENT_THANKS_LEVEL0_TEXT1    = Thank you very much.
DIALOGUE_BETTY_PRESENT_THANKS_LEVEL0_TEXT2    = That's very kind of you.
DIALOGUE_BETTY_PRESENT_THANKS_LEVEL1_TEXT1    = Oh, thanks.
DIALOGUE_BETTY_PRESENT_THANKS_LEVEL1_TEXT2    = Thank you so much, my dear.
DIALOGUE_BETTY_PRESENT_WELCOME_LEVEL0_TEXT1   = You are welcome.
DIALOGUE_BETTY_PRESENT_WELCOME_LEVEL0_TEXT2   = My pleasure.
DIALOGUE_BETTY_PRESENT_WELCOME_LEVEL1_TEXT1   = You are very welcome.
DIALOGUE_BETTY_PRESENT_WELCOME_LEVEL1_TEXT2   = I'll do anything for you.
DIALOGUE_BETTY_PRESENT_HOW_DARE_LEVEL0_TEXT1  = How dare you?
DIALOGUE_BETTY_PRESENT_HOW_DARE_LEVEL0_TEXT2  = You disappoint me!
DIALOGUE_BETTY_PRESENT_HOW_DARE_LEVEL1_TEXT1  = You disappoint me!
DIALOGUE_BETTY_PRESENT_HOW_DARE_LEVEL1_TEXT2  = Oh, how could you...
DIALOGUE_BETTY_PRESENT_WELL1                  = Uhmm...
DIALOGUE_BETTY_PRESENT_WELL2                  = But...

DIALOGUE_BETTY_ASK_FOR_SAMMYINFORMATION = How is it with the current Sammy?
DIALOGUE_BETTY_ASK_FOR_MASTERKEY        = By chance - can't you lend me the master key?
DIALOGUE_BETTY_CHANGETOPIC              = Let's talk about something else
DIALOGUE_BETTY_LEVEL0_CHANGETOPIC1      = Hope you do not mind if we talk about something else.
DIALOGUE_BETTY_GOODBYE                  = Hmm, see you.
DIALOGUE_BETTY_LEVEL0_GOODBYE1          = Uhmm, goodbye
DIALOGUE_BETTY_LEVEL1_GOODBYE1          = See you again
DIALOGUE_BETTY_LEVEL1_GOODBYE2          = Hey, I have to go. See you later.
DIALOGUE_BETTY_LEVEL1_GOODBYE3          = Listen Betty, work is calling. Just away for a second.

BETTY_PRESENT_1            = foot spray
BETTY_PRESENT_2            = dinner for two
BETTY_PRESENT_3            = nose operation
BETTY_PRESENT_4            = custom written novel
BETTY_PRESENT_5            = pearl necklace
BETTY_PRESENT_6            = Chinese hamster coat
BETTY_PRESENT_7            = blood diamond necklace
BETTY_PRESENT_8            = sports car
BETTY_PRESENT_9            = ring
BETTY_PRESENT_10           = yacht


AWARDNAME_CULTURE          = Sammy "for Culture"
AWARDNAME_NEWS             = Sammy "for News"
AWARDNAME_AUDIENCE         = Sammy "for Audience"
AWARDNAME_CUSTOMPRODUCTION = Sammy "for custom productions"
AWARD_WON                  = Award won
YOU_WON_THE_AWARDNAME      = You won the %AWARDNAME%.
CHANNEL_IMAGE              = channel image
FOR_X_HOURS                = for %X% hours
FOR_X_HOUR                 = for %X% hour
ATTRACTIVITY               = attractivity


DIALOGUE_BOSS_MAIN_TITLE_DEFAULT1                = What's up %PLAYERNAME%?
DIALOGUE_BOSS_MAIN_TITLE_DEFAULT2                = %PLAYERNAME%, you again ?!
DIALOGUE_BOSS_MAIN_TITLE_UNFRIENDLY1             = You ... you dare to ask?!
DIALOGUE_BOSS_MAIN_TITLE_UNFRIENDLY2             = Are you off your head?
DIALOGUE_BOSS_MAIN_TEXT_DEFAULT1                 = Is there nothing for you to do than to eat up my time?
DIALOGUE_BOSS_MAIN_TEXT_WON_AWARDNAME1           = Hmm, at least you won the %AWARDNAME%.
DIALOGUE_BOSS_MAIN_TEXT_WON_AWARDNAME2           = The %AWARDNAME% is ours! At least a gleam of hope in your actions.
DIALOGUE_BOSS_MAIN_TEXT_WON_AWARDNAME3           = We won the %AWARDNAME%. Thanks due to my fatherly care I grant to you!
DIALOGUE_BOSS_MAIN_TEXT_AWARDNAME_ENDS_TOMORROW1 = Do not loiter any longer: tomorrow the winner of the %AWARDNAME% will get appointed!
DIALOGUE_BOSS_MAIN_TEXT_AWARDNAME_ENDS_TOMORROW2 = Do I look like the tooth fairy - what are you waiting for? Tomorrow the winner of the %AWARDNAME% will get appointed!
DIALOGUE_BOSS_MAIN_TEXT_AWARDNAME_ENDS_TODAY1    = Go! Go! Go! Today the %AWARDNAME% will get awarded!
DIALOGUE_BOSS_MAIN_TEXT_AWARDNAME_ENDS_TODAY2    = As you are standing gaping: today the %AWARDNAME% will get awarded!
DIALOGUE_BOSS_MAIN_TEXT_NEW_AWARDNAME_TOMORROW1  = From tomorrow on a new Sammy will get appointed. I want you to bring the %AWARDNAME% home!
DIALOGUE_BOSS_MAIN_TEXT_NEW_AWARDNAME_TOMORROW2  = Push yourself: from tomorrow on points could get collected for the new %AWARDNAME%!
DIALOGUE_BOSS_MAIN_TEXT_PROGRAMMEMALFUNCTION1    = This incompetence is incredible. You had |b|%PROGRAMMEMALFUNCTION%x|/b| programme malfunctions.
DIALOGUE_BOSS_MAIN_TEXT_NEWSMALFUNCTION1         = Instead of sending no news shows |b|%NEWSMALFUNCTION%x|/b| times, you'd better broadcast the last years weather report!
DIALOGUE_BOSS_MAIN_ENDING_DEFAULT1               = Back to work or someone else will get your Job...!
DIALOGUE_BOSS_MAIN_ENDING_UNFRIENDLY1            = My son's hamster could do your job better than you!
DIALOGUE_BOSS_MAIN_ENDING_UNFRIENDLY2            = Drop another brick and next best knocking on this door will get your job.
DIALOGUE_BOSS_MAIN_TEXT_OTHERPLAYER1             = Out of my way - and pass on worst greetings to your boss. Harr harr harr...
DIALOGUE_BOSS_MAIN_TEXT_OTHERPLAYER2             = Go away! I can't stand you and your channel any longer!

DIALOGUE_BOSS_WILLNOTDISTURB_OTHERPLAYER = Alright, uhmmm, I will no longer disturb you!
DIALOGUE_BOSS_WILLNOTDISTURB             = Ah alright, Boss I will no longer disturb you!
DIALOGUE_BOSS_ASKFORCREDIT               = I just *uhm* wanted to ask for credit.
DIALOGUE_BOSS_REPAYCREDIT                = I want to repay my credit...
DIALOGUE_BOSS_CREDIT_OK1                 = Again. Money. Agaaain?\n\nHmm, ok you are better in your job than other candidates. More than |b|%CREDIT%€|/b| is not possible, understood?!
DIALOGUE_BOSS_CREDIT_OK2                 = You squander my good money!\n\nBetter hope that something reasonable comes out of this transaction.\n|b|%CREDIT%€|/b| is all I can offer. Do you agree?
DIALOGUE_BOSS_CREDIT_OK_ACCEPT1          = Yes, I will take that credit.
#DIALOGUE_BOSS_CREDIT_OK_ACCEPT2          = 
DIALOGUE_BOSS_CREDIT_OK_ACCEPT_HALF1     = Thanks boss, I will just need 50% of it, means |b|%VALUE%€|/b|.
#DIALOGUE_BOSS_CREDIT_OK_ACCEPT_HALF2     = 
DIALOGUE_BOSS_CREDIT_OK_ACCEPT_QUARTER1  = Oh, 25% is already enough, means |b|%VALUE%€|/b|.
#DIALOGUE_BOSS_CREDIT_OK_ACCEPT_QUARTER2  = 
DIALOGUE_BOSS_DECLINE1                   = Hmm, thanks boss but I changed my mind.
DIALOGUE_BOSS_DECLINE2                   = Just changed my mind, see you later boss.
DIALOGUE_BOSS_DECLINE3                   = Ahem, I will come back later.
DIALOGUE_BOSS_CREDIT_REPAY               = Won't you just repay the old credit?\n\nYou still owe me |b|%CREDIT%€|/b| - repay that first!\nAnd now get lost or I'll kick your ass!!
DIALOGUE_BOSS_CREDIT_REPAY_ACCEPT        = Okay, I will repay something.
DIALOGUE_BOSS_CREDIT_REPAY_BOSSRESPONSE  = You don't say, at least one good news for today.\n\nHow much do you want to repay?
DIALOGUE_BOSS_CREDIT_REPAY_VALUE1        = Oh well, I could repay |b|%VALUE%€|/b|.
DIALOGUE_BOSS_CREDIT_REPAY_VALUE2        = Uuhm, I could repay |b|%VALUE%€|/b|.
DIALOGUE_BOSS_CREDIT_REPAY_ALL           = Hmm, the whole credit which is |b|%CREDIT%€|/b|.

DIALOGUE_BOSS_CHANGETOPIC1  = Can't we talk about something different?
#DIALOGUE_BOSS_CHANGETOPIC2  = 
DIALOGUE_BOSS_BACKTOWORK    = Okay %PLAYERNAME%, now back to work!
DIALOGUE_BOSS_BACKTOWORK_OK = Aye sire, on my way.

YOUR_BOSS_WANTS_TO_SEE_YOU                   = Your boss wants to see you
YOU_HAVE_GOT_X_HOURS_TO_VISIT_HIM            = You've got %HOURS% hours to visit him.
CLICK_HERE_TO_START_YOUR_VISIT_AHEAD_OF_TIME = Click here to start your visit ahead of time.

YOUR_BALANCE_IS_POSITIVE_AGAIN            = Your balance is positive again.
YOUR_BALANCE_IS_NEGATIVE                  = Your balance is negative.
YOU_ARE_NO_LONGER_IN_DANGER_TO_GET_FIRED  = You are no longer in danger of being fired.
YOU_HAVE_X_DAYS_TO_GET_INTO_THE_BLACK     = You have %DAYS% to get into the black.
YOU_HAVE_ONLY_TODAY_TO_GET_INTO_THE_BLACK = You have only today to get into the black.
YOU_ARE_IN_DANGER_TO_GET_FIRED            = You are in danger of being fired!
